I’m a game artist and have been for the last five years. Most of my work has been freelancing and contracts with indie developers and those with passion projects. The work I have done has stretched from concept art, asset creation, UI design, and character design for 2D games to 3D games. I’m traditionally trained in animation and use a variety of programs from the Adobe Suite to Harmony Essentials to alternatives like Clip Studio Paint and Blender.
I have worked alongside companies like Beach Day Studios as a remote artist and I’ve done most of my freelancing remote, however I am interested in working on site if needed.
To make sure I am up to date on a project, I make it a habit to check in daily and to be easily available at a moment’s notice. If I am asked to modify my work, I always make it a part of my priority tasks list. I also believe that knowing the urgency of each task, will make sure nothing is lost in the shuffle.